Inside the Studio: Erol Gündüz
Erol Gündüz is an interdisciplinary artist and educator with a playful approach to
activating spaces with his unique sculptures. Cultivating their artist career alongside
teaching, Gündüz has brought to life fantastic beings that are inspired by the childlike
spirit that resides within each of us. With an impressive track record of experience in
visual effects and teaching, Gündüz is in the process of reclaiming his art practice by
building a relationship with concrete to make his sculpture works more scalable and
accessible.
Gündüz is a creative daydreamer inspired by all aspects of life. Merging the lines
between work and play, he hopes to shine a new light on spaces by bringing a magical
essence that responds to the energies around it. His incredible sculptures and renders
are playful, simple, and powerful. In our conversation, we spoke about his history,
inspirations, and motivations for continuing to pursue the arts. Read on to learn more in
an exclusive interview with Erol Gündüz.
LuxPUP Render by Erol Gündüz
Did you have any exposure to art growing up? What were your early years like?
As a kid, I spent a lot of time alone. I was a classic introvert, spending a lot of time
playing in the sandbox and letting my imagination run free. I had this big sandbox and I
think this is where my creative, imaginative mind was initially being shaped. I was
always kind of a crazy imaginative kid that daydreamed all the time, off doing my own
thing building something somewhere. My mother was a fashion designer and she
always encouraged creativity growing up. There were always fabrics and sequins
around the house that she would bring home from her studio, so I did have exposure to
art and creativity in that sense.
I took photography and music in middle school and high school, but I didn't really
consider it a viable career path in those years. When I went to undergrad, I was initially
going to study computer science but I didn't want to deal with computers that crashed
on me all the time. I then switched to game development where the computers
continued to crash on me all the time. While I enjoyed many different artistic practices I
had this practical mindset thinking that I wasn't going to make it just as an artist, so I
pursued the commercial route in hopes of getting involved in animation, which I
eventually did! I was also trying my hand at all kinds of different creative pursuits
in college. I went to Syracuse University School of Visual and Performing Arts, which
was such a broad department that allowed me to try everything. I took ceramic courses,
figure drawing classes, worked in the sculpture studio, and did video art and photography.
While I was interested in a wide range of disciplines, they all seemed to filter into my
computer graphics work. At the heart of it all, I was truly interested in figure and
character design.
LuxMOMO Render by Erol Gündüz
What is the story behind the sculpture, luxMOMO?
The LuxMOMO sculpture was actually the mascot for a 3D printing toy design class
that I was teaching at NYU. 3D printing was really starting to blow up and become more
accessible in 2009 because the patents for all types of 3D printers opened up,
whereas before it was really expensive and difficult to 3D print. So while I was teaching
at NYU, I discovered that we had a whole sub-area called the Advanced Media Studio
that had access to 3D printers where they would only charge just a little bit more than
the cost of the material to print. When I discovered this, I pitched the idea of a 3D
printing course to the head of the department at NYU, as a modeling course that could
extend to things outside of just character animation and video games.
The idea behind LuxMOMO was that I wanted to create a character that was
somewhere between Eastern and Western sensibilities for character design. His design
was drawing from Western character archetypes along with an anime kind of style. So I
combined these archetypes and put them into a modernist formal space. The shapes
that make up LuxMOMO are simple and feel very modern. When I began creating
him, I had about 30 minutes to get this model done and printed. I needed an example of
a piece to show students to get them to enroll in my class, so I whipped up this model
and printed him about 3 inches tall. I ran around the lab showing the model to people
and also did this trick where I was able to visualize LuxMOMO in a space. I began
creating renders, putting him into photographs, and making him appear much larger
than just 3 inches in the photos. So by quickly modeling and printing out this little
character, I was able to get students to enroll in my course. This would come to be the
start of my journey as an official artist. I would then go on to create many versions of
LuxMOMO and eventually was commissioned to produce a 430-pound bronze
sculpture of him. It's funny that this little figure started as a cute little example of what
could be done in my class, and turned into a moment that really launched my artistic
journey.
Bronze LuxMOMO Sculpture by Erol Gündüz
What are some of the artistic influences that have shaped your approach to your
art?
I would say a lot of contemporary character-based stuff like anime and television
programs from the 80s/90s. Being a very imaginative type of thinker, I feel very
influenced by things that I encounter in everyday life. I love almost every type of formal
sculptor, modernist works, and figurative art. There are very few things in this world that I
don't like, so i'm always filtering in content. My influence is very much a big soup of
ideas from things I see in life, tv commercials, and even works I see in galleries. At the
heart of it all, I really like shapes, and I believe in the power of the simple, child-like
process of combining shapes together.
3D prints of the Lux family
You are an interdisciplinary artist practicing with multiple mediums and formats. Are there any themes or concepts that are consistent across all of your works?
The themes in my work are very focused on play, as I believe that adults are children too.
My sculptures especially are very playful and children tend to really enjoy them, which I
truly appreciate. While the kids love the work, it's also really geared toward adults. I think
that human beings and animals aren't all that different. With all my sculptures, I give
these creatures 5 fingers, and that's how I relate things that look like they're supposed to represent animals and connect them to human beings.
I also like to break up the seriousness of spaces with characters. I enjoy activating a
space with a piece, by having a work respond to the energies of the space around it. I
look at sculptures like little enchantments that add a bit of magic to their environment and
break up the monotony of life.
In your artist statement you say, “My sculptures serve as a physical record of important connections that I have come to understand between the worlds I perceive and my concern for the happiness of others. I believe my work is only successful when I am truly able to make people smile.” Can you describe the first instance where you witnessed this emotional connection between your artwork and the viewer? What was the impact of that experience?
This happened the first time I showed LuxMOMO. The first showing of him was not the
final completed version of Lux. He was initially shown when he was made up of high-density foam that was spackled and colored white because the bronze version of him
was still being made. I attended the Pool Art Fair, in Miami in 2009 and shared the
space with 2 other artists. Coincidentally, the other artists' pieces in the space were also
all white, so it was funny that our works were all unintentionally color-coordinated in the
space.
During the show, a little girl ran into the exhibit space with her mother. She wrangled
away from her mom at the sight of my sculpture and approached LuxMOMO. As she
came closer to the piece she slowed in her approach, knelt down, and put both of her
hands on the big toes of Lux with a big smile on her face. That was it, witnessing that
moment made it all worth it. That was the first memory I have of somebody responding
really well, and at that point, it was like, let's keep this going.
Concrete LuxPUP sculptures by Erol Gündüz
What has been the biggest obstacle you've faced in all of your projects and art works throughout the years?
At this point, my biggest obstacle has been myself. I tend to get in my own way. From
procrastination to deciding you're not interested in a certain piece any more, to feeling
unmotivated or less creative on any given day, I have been my biggest obstacle. But
what has helped me get through those times is just throwing myself into my work. My
ideas for my work come from action. I find that overthinking and planning can
sometimes get in the way of my process, but sitting down and just working through a
piece, refining it one step at a time, can help me break through that wall.
What has been the primary focus for you and your art these days?
Right now, I'm making a bunch of sculptures. I'm working on developing a relationship
with concrete in my works because as much as I love making bronze sculptures, it's not
quite as easy to work with or accessible. There are a lot more steps involved with communication and collaboration when trying to create a bronze cast. I am in the process of reclaiming my practice, allowing me to create more works on my own.
I have also been more focused recently on digital work too, as I have been interested in
developing NFTs. I really do believe in the value of NFT although the crypto world and
everything attached to it is a bit of a nightmare at the moment. But I do think that
especially for digital artists who primarily work in digital, have great potential in the
avenue of NFTs. I think there is great potential for digital artists who want to find an
alternative way of generating income outside of client work, which tends to be the main
source of income for these digital artists like graphic designers, photographers, etc.
Shows for digital works are mostly secondary to client and commission work. But NFTs
make digital work the primary, in a way that allows digital artists to sustain their life as
an artist. While I think there is great potential in this, I think everything surrounding the
space needs to stabilize because it's quite a tumultuous place right now.
Concrete Lux Totems in Erol Gündüz's Studio
What is your studio like and how important is your workspace to you?
I think a studio space is a sacred space and a place of study. My idea of a studio space
is very spiritual and is not bound physically. I have been bouncing around Florida a lot
lately so I don't have a concrete studio space at the moment. At this point, my studio is
anywhere I can plug my laptop in. As long as I can clear desk space, my tablet and I
can get the ideas out.
What is your overall goal as an artist, and what does being an artist mean to you?
When I think of my goal and my creativity, I think of a term I recently heard called the
Stallion theory. Creativity is like a stallion in your head, and if you learn to harness it
correctly it can be amazing. But if you don't harness it and let it be, it can be very
destructive. Artists come in every shape possible, and I don't think you could ever pin
down what it means to be an artist. I personally feel more complete and connected to
this world when I'm making art, and on some level, making art is selfish because I need
to feel ok. If I don't create, these creative energies within me can work against me. What
drives me to continue creating is activating space and dropping a little bit of magic into
an environment. I have no idea where my art is going to go, or where it will take me, but I
really just want to be here, creating more magic.
LuxMOMO Render by Gündüz
Do you have any shows coming up soon where you will be showing your work?
I will be attending the Clio Art Fair which runs from September 7th-10th in New York.
I'm also doing The Aqua Art Fair in Miami in December. For the most part, right now I've been focused on creating more work. For more information about future shows, you can get updates
on my website.
You can learn more about Erol Gündüz and follow his journey via these links:
https://www.erolgunduz.com/about
https://www.alessandrobernigallery.com/copy-of-erol-guenduez
https://www.tiktok.com/@erol.art
https://pixelfed.social/erol
https://www.artsy.net/artwork/erol-gunduz-big-luxmomo
LuxPUP Totem Render by Erol Gündüz
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